How do you create a motion and shape tween in Flash?

How do you create a motion and shape tween in Flash?

Choose Insert > Shape Tween. Animate interpolates the shapes in all the frames between the two keyframes. To preview the tween, scrub the playhead across the frames in the Timeline, or press the Enter key. To tween motion in addition to shape, move the shape in frame 30 to different location from frame 1.

How do I create a motion tween in Macromedia Flash 8?

Motion Tweening

  1. Step 1: Run the Flash application.
  2. Step 2: Click on ActionScript 3.0.
  3. Step 3: Following screen will appear.
  4. Step 4: Draw a circle on the first frame using circle tool from the toolbar on left side.

What is a motion tween?

Motion tween is a type of animation that uses symbols to create movement, size and rotation changes, fades, and color effects. Classic tween refers to tweening in Flash CS3 and earlier, and is maintained in Animate primarily for transition purposes.

What is tween animate?

Tweening in animation is a short for inbetweening, and it’s the process of generating images that go between keyframes. Keyframes are the images at the beginning and end of a smooth transition.

How do I add a motion tween in Flash cs6?

Right-click in an empty frame of a tween layer in the timeline. Then select Insert Keyframe and select the type. Move the symbol of a motion tween layer in the timeline. Use the motion editor.

What is shape tweening and motion tweening?

Motion tweening is used to change the position of an object over time.1. Shape tweening is used to change the shape of an object.2. Motion tween works only with symbols.2.

What does motion tween mean?

How do you insert a motion tween?

Select the graphic or instance that you want to tween, and select Insert > Motion Tween from the main menu. Create a graphic or instance that you want to tween, and then right-click the instance on the Stage and select Create Motion Tween.

What are the types of motion guide tweening?

Motion tweens versus classic tweens

Motion tweens Classic tweens
Consists of one target object over the entire tween. Tweens between two keyframes with same or different symbols.
Uses text as a tweenable type and does not convert text objects to movie clips. Converts text objects to graphic symbols.

What are the advantages to using a motion tween?

The pros for tweening are faster development time and a smaller file size, the cons are less control over your animation and more of a non-realistic look. So, we learn the more control you have over your animation, the more you sacrifice in time and file size.

What tween means?

A tween (pre-teen) is a child who’s between the stages of childhood and adolescence. It’s this “in-between” stage that the name “tween” is derived from. The term was first coined in the late 1980s. Children enter their tween years somewhere around ages 9 to 12 years old.

What is tween and its types?

There are two types of Tweens in Flash, Shape Tweens, which can only operate on drawing objects, and Motion Tweens, which can only operate on Symbols. Shape tweens allow you to mutate from one drawing object to another drawing object with different properties or at a different location on the stage.

How do I edit a motion tween?

To edit the Properties of a tween, do the following:

  1. In Animate, with a tween span selected, Right-click > select Refine Tween to bring up the Motion Editor (or simply, double-click the selected tween span).
  2. Scroll down and select the Property you want to edit.

What is a tween in animation?

Tweening in animation is a short for inbetweening, and it’s the process of generating images that go between keyframes. Keyframes are the images at the beginning and end of a smooth transition. For example, an animated character could appear to jump from one point to another.

How do you use a motion tween?

What is motion tween flash?

What is motion tween example?

Motion tweens are used to create animation movements within Animate. Motion tween animation is created by specifying different values for an object property between the first and the last frames. The object properties vary from position, size, color, effects, filters, and rotation.